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Old May 08, 2006, 04:17 AM // 04:17   #61
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Quote:
Originally Posted by Sekkira
A MM build can be outplayed, but it cannot be entirely countered without dedicating your build entirely to that purpose, which is why it is overpowered.
One necro is all you need...I don't see how having one Blood Necro in your party makes for ruining your entire build. Or a Ranger with EoE...or a Death NEcro with corpse explosin...or a Smite Monk...there are so many options how can you not find one that overlaps with what you build needs anyway.

Last edited by Manic Smile; May 08, 2006 at 04:23 AM // 04:23..
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Old May 08, 2006, 04:31 AM // 04:31   #62
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Let's agree on this:
AI should always be stupider than human but it should have the chance to beat stupid humans. AI here refers to monster AI in GW.

We all know the AI shit heads could eat us for breakfast if they would be allowed to be at full potential so this ain't the question. Monster AI is deliberatly made stupid.

The problem, as I see it is that the PvP part of this game shows how skills/builds are/can be used/countered.

Till the 12v12 matches, MM were just fine. Although some people ran MM builds, like MF, countering MM in HA wasn't a problem. there were very few stupid one who tried to run MM in RA and TA, but we wont mention them anymore.

The 12v12 battles presented a problem. Let's say one team is pushed back to their base with one startegic point caputred. A MM could stand in front of the base or resurection/teleport point with his minions and r*pe everyone who was stupid enough to come close. Suppose the MM has a monk in his party with heal area who runs around and heal minions thet are out of the MM's range.

Now, without the cap (wich might be considered a bit low) the above scenario would result in an unfair fight. Of course, you say there are skills to consume corpse or EoE and hell knows what else.

True, you can counter it and make it less effective. But since it's a 4+4+4 buildup it would make almost every 4 man team bring either a MM or an anti-MM. And that is an unexpectable compromise.


In conclusion, sorry for the PvE MMs. You just got a big stab in the back from ANET. It's not your fault, it's how the game works. Cuz let's face it. If it wasn't for the cap than a each 4 man team would be a mini MF with resmers and f*ck knows what.


Edit: note on the 12v12 battles
--------------------------------

Since you get the other teams random, you can't realy rely on EoE or whatever because the other two 4 man teams maybe wont be prepared and you will wipe your side insted of the enemy (puting up EoE just seconds before 4-5 people in the area of EoE kick the bucket).

Corpse control is a far better idea since you will make people with MM builds useless also do alot of damage with putrid, gain energy health with cc or do alot of dot with well of suffering.

I personaly prefer a degen, anti-MM build in Ab. Just because only the MM will see me as working against him since I eat the bodies(wich many MM think are a birth right and they will send their armada againt you as soo as they find out about your dirty little secret).
In any other cases i will just be a curse/death necro spreading wtf not to all who come in range.

Last edited by thunderpower; May 08, 2006 at 04:46 AM // 04:46..
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